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Manufacturing — CAM 2D strategies

2D strategies

Most parts are made almost entirely of these. They work at a depth you set rather than following a 3D surface, which is what makes them fast, predictable, and the right answer far more often than people expect.

A 2D operation armed — the Face panel over the Manufacturing workspace, with the picked face hatched on the body
A 2D operation armed — the Face panel over the Manufacturing workspace, with the picked face hatched on the body
StrategyWhat it does
FaceSkims a flat surface level — a spoilboard, or rough stock before real work starts
2D ContourCuts along a profile, on one side of the line, to a depth
2D PocketClears everything inside a boundary
2D AdaptiveClears a boundary keeping the cutter's load constant instead of its stepover
SlotMachines along a line's centre
TraceFollows a curve with the cutter's centre on it
EngraveRides a curve at a shallow depth
2D ChamferBreaks an edge at an angle
BoreBrings a hole to size by circling it
CircularCircular pocketing
V-CarveVaries depth so a V-bit's width follows the shape — how carved lettering is made

Picking the geometry

Region operations — Face, Pocket, Adaptive — collect what you tap into a list of regions, and picks accumulate: tap a face, then keep tapping to add islands or further regions, and re-tap one to remove it. A closed loop inside a region is classified as an island automatically and the cutter avoids it — the bore below stayed a bore without being asked.

Two collected regions — the face boundary, and the bore automatically classified as an island
Two collected regions — the face boundary, and the bore automatically classified as an island

Choosing between the ones that overlap

Contour or Pocket? A contour follows a line; a pocket empties a region. Cutting a shape out is a contour. Making a recess in is a pocket.

Pocket or Adaptive? Both clear a region. A pocket steps in a fixed amount each pass, so the cutter's load changes as the shape does — corners load it hardest. Adaptive keeps the load steady by varying the path, which lets you cut deeper and faster, and is much kinder to the tool.

Slot, Trace or Engrave? All three follow a line rather than a region. A slot cuts a channel to a depth; trace follows the curve with the cutter's centre; engrave rides it shallow.

Bore or a circular pocket? For a hole that must be a size, boring circles it to that size.

Which side of the line

A contour cuts on one side of the geometry — inside, outside, or on it. Getting this wrong is the classic mistake: a part cut on the wrong side is undersized by the full diameter of the cutter.

Depth

Total depth is how deep the feature goes. Stepdown is how much each pass takes.

Deep in one pass is how tools break. Several lighter passes are almost always faster overall, once you count the pass that ended in a broken cutter.