PRIME MOTION— Help

Design — modelling Sketching

Sketching

Most parts begin as a sketch. New Sketch asks where it goes:

Choosing a sketch plane
Choosing a sketch plane

Pick one of the three origin planes — XY Top, XZ Front, YZ Right — or tap a face on an existing body to sketch directly on it. Project Edges brings existing geometry into the new sketch as reference.

Sketch mode

Entering a sketch changes the whole environment. The view squares up to the sketch plane, and the rail becomes the 2D toolset:

Sketch mode
Sketch mode

See The Design tools for the full toolset — thirteen families, from lines and arcs through splines, text, slots and fifteen constraints.

View options

Sketch view options
Sketch view options

The drawer at the top holds what governs sketching rather than what draws:

Ortho · Lock · Grid · Snap — true orthographic projection, camera lock, the grid, and snapping. Ortho starts on: you are drawing on a flat plane, so you are shown that plane square-on, with no perspective foreshortening to lie about lengths. It goes back off the moment you finish the sketch — modelling stays in perspective.

Geometry filters decide what your taps can pick: All, Points, Edges, Profiles, Projected, Construct, Constraint. On a busy sketch this is the difference between selecting the thing you meant and the thing on top of it.

Grid opacity dims the grid without turning it off.

Finish Sketch returns you to modelling.

What gets out of your way

Two things hide themselves while you work, so the sketch is not competing with the solid it sits on.

Entering a sketch hides the bodies of the component you are working in. They are not deleted and not individually switched off — the Bodies folder for that component is turned off as a whole, and you can turn it straight back on from the tree if you want the solid for reference. Finishing the sketch puts them back exactly as they were, so a body you had deliberately hidden beforehand stays hidden. Closing the design while still inside the sketch puts them back too — you never reopen a design to find its solids missing.

A sketch hides itself once you build from it. Extrude, revolve, sweep or loft it and the sketch steps aside, because its job is done and its lines would otherwise sit on the face they created. It is still there — its eye in the tree turns it back on whenever you want it. Undoing the feature gives the sketch back automatically.

Tracing artwork — canvases

You do not have to redraw a shape you already have. Insert brings existing artwork into the sketch.

The Insert family
The Insert family

Canvas (an image), DXF, SVG, PDF, and Scale to size the result against a known dimension.

Two of these arrive as different things, and the difference matters. DXF and SVG land as real sketch curves — selectable, dimensionable, editable, and removed by a single Undo. Canvas and PDF land as a picture underneath the sketch, to trace over.

Bringing in a PDF

The Insert PDF drawer
The Insert PDF drawer

Page 1 of the document becomes the canvas. Files come from the usual places — Google Drive, Dropbox, or this device.

Once placed, the canvas is an object you control:

The canvas properties
The canvas properties
OpacityFade it back so your sketch lines read over the top
Position U / VSlide it on the plane
Width / HeightIts real-world size, in millimetres
VisibilityHide it once you have traced it
SynchronizeKeep it tied to the source file
A PDF placed as a canvas, ready to trace
A PDF placed as a canvas, ready to trace

The drawing arrives at its true size — this one is 418.6 × 541.9 mm — so tracing it produces geometry at the right scale rather than something you have to fit afterwards. If the source is not to scale, Scale in the Insert family sets it against a dimension you know.