PRIME MOTION— Help

Design — modelling 3D features

3D features

A solid starts as a closed sketch profile and a distance. This plate is a 120 × 80 rectangle with a 40 mm bore, extruded 12 mm — the bore is part of the profile, so it comes out of the solid in the same step rather than needing a second operation:

A closed sketch profile — a rectangle with a circle inside it
A closed sketch profile — a rectangle with a circle inside it
The same profile extruded 12 mm into a solid
The same profile extruded 12 mm into a solid

Extrude

The Extrude drawer
The Extrude drawer

Value is the distance, with an optional taper angle beside it. Extent decides where the extrusion stops — a set Distance, Symmetrically about the sketch plane, a different distance each way with 2-Side, up To-Object, or Thru-All. Op decides what it does to what is already there: make a New Body, Join it to one, Cut it away, or keep only where the two Intersect.

Any value field opens the keypad, which takes a number or — behind fx — an expression built from your parameters:

The value keypad
The value keypad

A sketch is a flat outline. A feature turns it into something with volume, or modifies something that already has it.

From a sketch to a solid

FeatureTakes a profile and…
ExtrudePushes it along a straight line
RevolveSpins it around an axis
SweepRuns it along a path you drew
LoftBlends between two or more profiles

Most parts are mostly extrudes. Revolve makes anything turned. Sweep and loft are how shapes that cannot be described by either get made.

Adding to and cutting from

A feature can create a new body, add to an existing one, or cut into it. The same extrude that makes a boss makes a pocket, depending on which you choose — so a hole is often just an extrude that subtracts.

Combine does the same job between two existing bodies: union, subtract, intersect.

Refining a shape

FeatureDoes
FilletRounds an edge
ChamferBreaks an edge at an angle
ShellHollows a solid to a wall thickness
DraftTapers a face
HoleMakes a hole as a hole, with its own depth and type
ThreadAdds a thread

Repeating

Pattern repeats a feature rather than making you build it again — in a line, around a circle, along a path, or mirrored.

Variable fillets and tangent chains

Fillet is worth a closer look because it carries two things people miss:

A start and an end radius, so a round can taper along an edge.

Tangent chain, which propagates the fillet around every edge that continues smoothly from the one you picked — so you select one edge instead of thirty.

Everything is editable

Features are steps, not results. Any of them can be reopened and changed, and the model rebuilds — see the timeline.